Vivid Voltage Pokémon V Pull Rate — 16.70% per pack (1 in 6)

Pikachu V — Vivid Voltage

16.70% of Vivid Voltage booster packs contain a Pokémon V card — roughly 1 in 6 packs. Vivid Voltage ships 11 Pokémon V cards in the pool, so the chance of pulling any specific Pokémon V is 0.0152 (≈1 in 66). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Vivid Voltage Pokémon V pull-rate methodology

How PackRip computes this page
FormulaTier odds = 16.70% per pack; per-card odds = tier odds ÷ 11 Pokémon V cards = 1 in 66.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Pokémon V cards in Vivid Voltage

#CardTCGplayer marketPer-card odds
1Pikachu V #43$2.691 in 66
2Togekiss V #140$1.101 in 66
3Ampharos V #49$1.031 in 66
4Talonflame V #29$1.001 in 66
5Steelix V #115$0.961 in 66
6Coalossal V #98$0.791 in 66
7Galarian Darmanitan V #36$0.711 in 66
8Drapion V #106$0.701 in 66
9Zarude V #22$0.671 in 66
10Aegislash V #126$0.651 in 66
11Orbeetle V #20$0.641 in 66

How the 16.70% rate is computed

Every Vivid Voltage booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 8 tiers — Rare, Holo Rare, Pokémon V, and the era's other chase rarities. The Pokémon V tier captures 16.70% of those rare-slot draws (= 16.70 packs out of every 100). Within the Pokémon V tier, all 11 cards share the slot uniformly, so per-card odds are 16.70% ÷ 11 = 0.0152 = 1 in 66.

This is the same math PackRip's live Vivid Voltage simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 16.70% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Pokémon V

Pokémon V pulls follow a geometric distribution with per-pack rate 0.167000. The expected number of packs until your first Pokémon V hit is 6; at 95% confidence you'll have one within 17 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Pokémon V with probability 99.9% — so the average box yields just over 6.0 Pokémon V pulls.

Related on PackRip

Other rarity tiers in this set