Free cosmetic-only simulator — no real money, no prizes, no redemption, no opportunity to win anything of value.
PackRip publishes the model its simulator actually runs. Rates vary by set because each release contains different rarity pools; there is no universal rate table that accurately describes every set.
The rare card comes from one cumulative cascade. When a set has no cards in a tier, that interval can fall through to the next populated tier. This is why effective rates must be calculated from each set's actual card pool.
The table below is computed at build time by running PackRip's rare-slot cascade over the card pool of every set that ships a bundled card list. It is model output, not official odds: The Pokémon Company, Nintendo and Wizards of the Coast have never published Pokémon TCG pull rates, so these numbers describe what the simulator does, not what a real booster pack does.
Model output, not official odds. Computed by running PackRip's rare-slot cascade over the card pool of each of 129 sets. Where an era's sets differ, the cell shows the lowest and highest set.
Each row groups the sets of one era. Where the sets in an era have different rarity pools, the cell shows the lowest and highest set rather than an average, because no single set is the era's rate. Plain Rare is the fallback when the roll lands past every populated band. Holo Rare is the nominal Holo Rare band plus the share of any empty bands ahead of it that falls through. Any higher tier is everything else in the slot: Secret Rare, Pokémon-ex, Gold Star, Lv.X, GX, V, Illustration Rare and the other era chase tiers.
An era whose sets all carry the same chase tiers shows a narrow range. An era that mixes sets with and without Secret Rare, Shining or Crystal cards shows a wider one, because an empty band's share is not lost; it falls through to the next tier that has cards. That is the same mechanism that makes a single universal percentage table misleading, and it is why each set's Pull rates panel remains the exact table for that set.
It covers the single rare slot only. Reverse Holo, Trainer Gallery and Shiny Vault slots, God Packs, Premium packs and Hunt packs follow the separate rules described on this page. 11 sets without a bundled card list are not included; the number of modelled sets is printed under the table.
WotC packs contain 11 cards, e-Card packs contain 9, EX packs contain 9 with a Reverse Holo slot, and later eras generally contain 10 with era-specific special slots.
Premium and Hunt packs use separate documented rules and cannot trigger God Packs. Normal results are not adjusted using collection, balance, or pull history. Third-party market prices may be missing and are not equivalent to PackRip coin redemption values.
Choose a set to see its effective rates.
Card data and card images come from the open-source Pokemon TCG API; pack art and set logos from ptcg-assets; market prices are a bundled snapshot of TCGplayer data. Pull rates shown on PackRip are the simulator's own published rate table, not official figures.
Pokemon and all related properties are trademarks of Nintendo, The Pokemon Company, and Game Freak. This is an unofficial fan project.