Vivid Voltage Full Art Pull Rate — 8.56% per pack (1 in 12)

Pikachu V — Vivid Voltage

8.56% of Vivid Voltage booster packs contain a Full Art card — roughly 1 in 12 packs. Vivid Voltage ships 20 Full Art cards in the pool, so the chance of pulling any specific Full Art is 0.0043 (≈1 in 234). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Vivid Voltage Full Art pull-rate methodology

How PackRip computes this page
FormulaTier odds = 8.56% per pack; per-card odds = tier odds ÷ 20 Full Art cards = 1 in 234.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Full Art cards in Vivid Voltage

#CardTCGplayer marketPer-card odds
1Pikachu V #170$45.881 in 234
2Pokémon Center Lady #185$19.681 in 234
3Nessa #183$9.691 in 234
4Bea #180$8.721 in 234
5Ampharos V #171$8.131 in 234
6Leon #182$7.981 in 234
7Allister #179$5.301 in 234
8Steelix V #176$4.861 in 234
9Togekiss V #178$4.821 in 234
10Alakazam V #172$4.761 in 234
11Zarude V #167$3.631 in 234
12Beauty #181$3.271 in 234
13Talonflame V #168$3.131 in 234
14Galarian Sirfetch'd V #174$2.841 in 234
15Aegislash V #177$2.741 in 234
16Coalossal V #173$2.661 in 234
17Orbeetle V #166$1.791 in 234
18Galarian Darmanitan V #169$1.721 in 234
19Drapion V #175$1.651 in 234
20Opal #184$1.431 in 234

How the 8.56% rate is computed

Every Vivid Voltage booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 8 tiers — Rare, Holo Rare, Full Art, and the era's other chase rarities. The Full Art tier captures 8.56% of those rare-slot draws (= 8.56 packs out of every 100). Within the Full Art tier, all 20 cards share the slot uniformly, so per-card odds are 8.56% ÷ 20 = 0.0043 = 1 in 234.

This is the same math PackRip's live Vivid Voltage simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 8.56% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Full Art

Full Art pulls follow a geometric distribution with per-pack rate 0.085600. The expected number of packs until your first Full Art hit is 12; at 95% confidence you'll have one within 34 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Full Art with probability 96.0% — so the average box yields just over 3.1 Full Art pulls.

Related on PackRip

Other rarity tiers in this set