Fusion Strike Full Art Pull Rate — 8.56% per pack (1 in 12)

Mew V — Fusion Strike

8.56% of Fusion Strike booster packs contain a Full Art card — roughly 1 in 12 packs. Fusion Strike ships 20 Full Art cards in the pool, so the chance of pulling any specific Full Art is 0.0043 (≈1 in 234). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Fusion Strike Full Art pull-rate methodology

How PackRip computes this page
FormulaTier odds = 8.56% per pack; per-card odds = tier odds ÷ 20 Full Art cards = 1 in 234.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Full Art cards in Fusion Strike

#CardTCGplayer marketPer-card odds
1Mew V #251$103.001 in 234
2Celebi V #245$88.441 in 234
3Mew V #250$33.811 in 234
4Genesect V #255$26.501 in 234
5Greedent V #257$15.071 in 234
6Sandaconda V #252$4.991 in 234
7Elesa's Sparkle #260$4.031 in 234
8Genesect V #254$3.731 in 234
9Chandelure V #247$3.571 in 234
10Shauna #263$3.421 in 234
11Hoopa V #253$2.711 in 234
12Greedent V #256$2.411 in 234
13Boltund V #249$2.401 in 234
14Schoolgirl #262$1.691 in 234
15Tsareena V #246$1.681 in 234
16Chili & Cilan & Cress #258$1.671 in 234
17Schoolboy #261$1.651 in 234
18Dancer #259$1.471 in 234
19Crabominable V #248$1.231 in 234
20Sidney #264$1.001 in 234

How the 8.56% rate is computed

Every Fusion Strike booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 7 tiers — Rare, Holo Rare, Full Art, and the era's other chase rarities. The Full Art tier captures 8.56% of those rare-slot draws (= 8.56 packs out of every 100). Within the Full Art tier, all 20 cards share the slot uniformly, so per-card odds are 8.56% ÷ 20 = 0.0043 = 1 in 234.

This is the same math PackRip's live Fusion Strike simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 8.56% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Full Art

Full Art pulls follow a geometric distribution with per-pack rate 0.085600. The expected number of packs until your first Full Art hit is 12; at 95% confidence you'll have one within 34 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Full Art with probability 96.0% — so the average box yields just over 3.1 Full Art pulls.

Related on PackRip

Other rarity tiers in this set