Astral Radiance Radiant Pull Rate — 8.33% per pack (1 in 12)

8.33% of Astral Radiance booster packs contain a Radiant card — roughly 1 in 12 packs. Astral Radiance ships 3 Radiant cards in the pool, so the chance of pulling any specific Radiant is 0.0278 (≈1 in 36). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.
Astral Radiance Radiant pull-rate methodology
| Formula | Tier odds = 8.33% per pack; per-card odds = tier odds ÷ 3 Radiant cards = 1 in 36. |
|---|---|
| Assumptions | One independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split. |
| Data source | Set checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener. |
| Update cadence | Regenerated by prerender whenever set metadata, catalog data, or pull-rate constants change. |
| Limitations | This is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences. |
Radiant cards in Astral Radiance
| # | Card | TCGplayer market | Per-card odds |
|---|---|---|---|
| 1 | Radiant Greninja #46 | $4.58 | 1 in 36 |
| 2 | Radiant Hawlucha #81 | $0.67 | 1 in 36 |
| 3 | Radiant Heatran #27 | $0.64 | 1 in 36 |
How the 8.33% rate is computed
Every Astral Radiance booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 9 tiers — Rare, Holo Rare, Radiant, and the era's other chase rarities. The Radiant tier captures 8.33% of those rare-slot draws (= 8.33 packs out of every 100). Within the Radiant tier, all 3 cards share the slot uniformly, so per-card odds are 8.33% ÷ 3 = 0.0278 = 1 in 36.
This is the same math PackRip's live Astral Radiance simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 8.33% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.
Cumulative probability — how many packs to hit Radiant
Radiant pulls follow a geometric distribution with per-pack rate 0.083300. The expected number of packs until your first Radiant hit is 13; at 95% confidence you'll have one within 35 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Radiant with probability 95.6% — so the average box yields just over 3.0 Radiant pulls.
Related on PackRip
- Open Astral Radiance packs free — same pull rates, live RNG
- Astral Radiance binder completion calculator
- Astral Radiance per-pack expected value
- Top 25 most valuable Astral Radiance cards