Ultra Prism GX Pull Rate — 11.10% per pack (1 in 9)

Glaceon-GX — Ultra Prism

11.10% of Ultra Prism booster packs contain a GX card — roughly 1 in 9 packs. Ultra Prism ships 7 GX cards in the pool, so the chance of pulling any specific GX is 0.0159 (≈1 in 63). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Ultra Prism GX pull-rate methodology

How PackRip computes this page
FormulaTier odds = 11.10% per pack; per-card odds = tier odds ÷ 7 GX cards = 1 in 63.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

GX cards in Ultra Prism

#CardTCGplayer marketPer-card odds
1Glaceon-GX #39$9.071 in 63
2Leafeon-GX #13$9.011 in 63
3Dialga-GX #100$8.491 in 63
4Dusk Mane Necrozma-GX #90$5.671 in 63
5Palkia-GX #101$5.441 in 63
6Dawn Wings Necrozma-GX #63$5.271 in 63
7Silvally-GX #116$2.971 in 63

How the 11.10% rate is computed

Every Ultra Prism booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 7 tiers — Rare, Holo Rare, GX, and the era's other chase rarities. The GX tier captures 11.10% of those rare-slot draws (= 11.10 packs out of every 100). Within the GX tier, all 7 cards share the slot uniformly, so per-card odds are 11.10% ÷ 7 = 0.0159 = 1 in 63.

This is the same math PackRip's live Ultra Prism simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 11.10% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit GX

GX pulls follow a geometric distribution with per-pack rate 0.111000. The expected number of packs until your first GX hit is 10; at 95% confidence you'll have one within 26 packs. Most experienced openers crack a sealed booster box (36 packs) and hit GX with probability 98.6% — so the average box yields just over 4.0 GX pulls.

Related on PackRip

Other rarity tiers in this set