Ultra Prism Full Art Pull Rate — 8.56% per pack (1 in 12)

Lillie — Ultra Prism

8.56% of Ultra Prism booster packs contain a Full Art card — roughly 1 in 12 packs. Ultra Prism ships 19 Full Art cards in the pool, so the chance of pulling any specific Full Art is 0.0045 (≈1 in 222). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Ultra Prism Full Art pull-rate methodology

How PackRip computes this page
FormulaTier odds = 8.56% per pack; per-card odds = tier odds ÷ 19 Full Art cards = 1 in 222.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Full Art cards in Ultra Prism

#CardTCGplayer marketPer-card odds
1Lillie #151$455.841 in 222
2Cynthia #148$233.181 in 222
3Lusamine #153$156.881 in 222
4Mars #154$58.301 in 222
5Gardenia #149$49.421 in 222
6Lana #150$44.611 in 222
7Leafeon-GX #139$41.011 in 222
8Glaceon-GX #141$39.811 in 222
9Pokémon Fan Club #155$37.701 in 222
10Volkner #156$32.411 in 222
11Palkia-GX #147$23.091 in 222
12Dialga-GX #146$19.411 in 222
13Pheromosa-GX #140$18.881 in 222
14Dusk Mane Necrozma-GX #145$18.791 in 222
15Dawn Wings Necrozma-GX #143$14.531 in 222
16Looker #152$14.511 in 222
17Xurkitree-GX #142$11.821 in 222
18Celesteela-GX #144$10.071 in 222
19Lusamine #153a—1 in 222

How the 8.56% rate is computed

Every Ultra Prism booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 7 tiers — Rare, Holo Rare, Full Art, and the era's other chase rarities. The Full Art tier captures 8.56% of those rare-slot draws (= 8.56 packs out of every 100). Within the Full Art tier, all 19 cards share the slot uniformly, so per-card odds are 8.56% ÷ 19 = 0.0045 = 1 in 222.

This is the same math PackRip's live Ultra Prism simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 8.56% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Full Art

Full Art pulls follow a geometric distribution with per-pack rate 0.085600. The expected number of packs until your first Full Art hit is 12; at 95% confidence you'll have one within 34 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Full Art with probability 96.0% — so the average box yields just over 3.1 Full Art pulls.

Related on PackRip

Other rarity tiers in this set