Burning Shadows GX Pull Rate — 11.10% per pack (1 in 9)

Charizard-GX — Burning Shadows

11.10% of Burning Shadows booster packs contain a GX card — roughly 1 in 9 packs. Burning Shadows ships 14 GX cards in the pool, so the chance of pulling any specific GX is 0.0079 (≈1 in 126). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Burning Shadows GX pull-rate methodology

How PackRip computes this page
FormulaTier odds = 11.10% per pack; per-card odds = tier odds ÷ 14 GX cards = 1 in 126.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

GX cards in Burning Shadows

#CardTCGplayer marketPer-card odds
1Charizard-GX #20$25.191 in 126
2Gardevoir-GX #93$7.571 in 126
3Darkrai-GX #88$7.091 in 126
4Ho-Oh-GX #21$5.661 in 126
5Machamp-GX #64$5.181 in 126
6Marshadow-GX #80$3.691 in 126
7Alolan Muk-GX #84$3.431 in 126
8Tapu Fini-GX #39$2.341 in 126
9Necrozma-GX #63$2.101 in 126
10Salazzle-GX #25$1.871 in 126
11Golisopod-GX #17$1.771 in 126
12Noivern-GX #99$1.661 in 126
13Tapu Fini-GX #39a—1 in 126
14Darkrai-GX #88a—1 in 126

How the 11.10% rate is computed

Every Burning Shadows booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 6 tiers — Rare, Holo Rare, GX, and the era's other chase rarities. The GX tier captures 11.10% of those rare-slot draws (= 11.10 packs out of every 100). Within the GX tier, all 14 cards share the slot uniformly, so per-card odds are 11.10% ÷ 14 = 0.0079 = 1 in 126.

This is the same math PackRip's live Burning Shadows simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 11.10% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit GX

GX pulls follow a geometric distribution with per-pack rate 0.111000. The expected number of packs until your first GX hit is 10; at 95% confidence you'll have one within 26 packs. Most experienced openers crack a sealed booster box (36 packs) and hit GX with probability 98.6% — so the average box yields just over 4.0 GX pulls.

Related on PackRip

Other rarity tiers in this set