Burning Shadows GX Pull Rate — 11.10% per pack (1 in 9)

11.10% of Burning Shadows booster packs contain a GX card — roughly 1 in 9 packs. Burning Shadows ships 14 GX cards in the pool, so the chance of pulling any specific GX is 0.0079 (≈1 in 126). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.
Burning Shadows GX pull-rate methodology
| Formula | Tier odds = 11.10% per pack; per-card odds = tier odds ÷ 14 GX cards = 1 in 126. |
|---|---|
| Assumptions | One independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split. |
| Data source | Set checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener. |
| Update cadence | Regenerated by prerender whenever set metadata, catalog data, or pull-rate constants change. |
| Limitations | This is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences. |
GX cards in Burning Shadows
| # | Card | TCGplayer market | Per-card odds |
|---|---|---|---|
| 1 | Charizard-GX #20 | $25.19 | 1 in 126 |
| 2 | Gardevoir-GX #93 | $7.57 | 1 in 126 |
| 3 | Darkrai-GX #88 | $7.09 | 1 in 126 |
| 4 | Ho-Oh-GX #21 | $5.66 | 1 in 126 |
| 5 | Machamp-GX #64 | $5.18 | 1 in 126 |
| 6 | Marshadow-GX #80 | $3.69 | 1 in 126 |
| 7 | Alolan Muk-GX #84 | $3.43 | 1 in 126 |
| 8 | Tapu Fini-GX #39 | $2.34 | 1 in 126 |
| 9 | Necrozma-GX #63 | $2.10 | 1 in 126 |
| 10 | Salazzle-GX #25 | $1.87 | 1 in 126 |
| 11 | Golisopod-GX #17 | $1.77 | 1 in 126 |
| 12 | Noivern-GX #99 | $1.66 | 1 in 126 |
| 13 | Tapu Fini-GX #39a | — | 1 in 126 |
| 14 | Darkrai-GX #88a | — | 1 in 126 |
How the 11.10% rate is computed
Every Burning Shadows booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 6 tiers — Rare, Holo Rare, GX, and the era's other chase rarities. The GX tier captures 11.10% of those rare-slot draws (= 11.10 packs out of every 100). Within the GX tier, all 14 cards share the slot uniformly, so per-card odds are 11.10% ÷ 14 = 0.0079 = 1 in 126.
This is the same math PackRip's live Burning Shadows simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 11.10% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.
Cumulative probability — how many packs to hit GX
GX pulls follow a geometric distribution with per-pack rate 0.111000. The expected number of packs until your first GX hit is 10; at 95% confidence you'll have one within 26 packs. Most experienced openers crack a sealed booster box (36 packs) and hit GX with probability 98.6% — so the average box yields just over 4.0 GX pulls.
Related on PackRip
- Open Burning Shadows packs free — same pull rates, live RNG
- Burning Shadows binder completion calculator
- Burning Shadows per-pack expected value
- Top 25 most valuable Burning Shadows cards
- Every GX card across all 140 booster sets