Guardians Rising Rare Holo Pull Rate — 28.00% per pack (1 in 4)

Mimikyu — Guardians Rising

28.00% of Guardians Rising booster packs contain a Rare Holo card — roughly 1 in 4 packs. Guardians Rising ships 15 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0187 (≈1 in 54). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Guardians Rising Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 28.00% per pack; per-card odds = tier odds ÷ 15 Rare Holo cards = 1 in 54.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in Guardians Rising

#CardTCGplayer marketPer-card odds
1Mimikyu #58$10.361 in 54
2Politoed #25$2.641 in 54
3Blissey #102$2.181 in 54
4Absol #81$1.931 in 54
5Comfey #93$1.621 in 54
6Victini #10$1.091 in 54
7Goodra #96$0.691 in 54
8Minior #77$0.621 in 54
9Chandelure #13$0.601 in 54
10Alolan Golem #42$0.601 in 54
11Machamp #65$0.571 in 54
12Drampa #97$0.511 in 54
13Mudsdale #76$0.491 in 54
14Golisopod #9$0.441 in 54
15Dhelmise #59$0.371 in 54

How the 28.00% rate is computed

Every Guardians Rising booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 6 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 28.00% of those rare-slot draws (= 28.00 packs out of every 100). Within the Rare Holo tier, all 15 cards share the slot uniformly, so per-card odds are 28.00% ÷ 15 = 0.0187 = 1 in 54.

This is the same math PackRip's live Guardians Rising simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 28.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.280000. The expected number of packs until your first Rare Holo hit is 4; at 95% confidence you'll have one within 10 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 10.1 Rare Holo pulls.

Related on PackRip

Other rarity tiers in this set