Guardians Rising Full Art Pull Rate — 8.56% per pack (1 in 12)

Sylveon-GX — Guardians Rising

8.56% of Guardians Rising booster packs contain a Full Art card — roughly 1 in 12 packs. Guardians Rising ships 16 Full Art cards in the pool, so the chance of pulling any specific Full Art is 0.0053 (≈1 in 187). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Guardians Rising Full Art pull-rate methodology

How PackRip computes this page
FormulaTier odds = 8.56% per pack; per-card odds = tier odds ÷ 16 Full Art cards = 1 in 187.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Full Art cards in Guardians Rising

#CardTCGplayer marketPer-card odds
1Sylveon-GX #140$71.631 in 187
2Mallow #145$34.261 in 187
3Alolan Ninetales-GX #132$27.161 in 187
4Hau #144$22.631 in 187
5Metagross-GX #139$15.371 in 187
6Tapu Lele-GX #137$9.381 in 187
7Kommo-o-GX #141$7.151 in 187
8Tapu Koko-GX #135$6.371 in 187
9Drampa-GX #142$5.181 in 187
10Lycanroc-GX #138$5.141 in 187
11Wishiwashi-GX #133$4.981 in 187
12Toxapex-GX #136$4.851 in 187
13Hala #143$4.791 in 187
14Turtonator-GX #131$4.551 in 187
15Vikavolt-GX #134$4.231 in 187
16Metagross-GX #157a—1 in 187

How the 8.56% rate is computed

Every Guardians Rising booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 6 tiers — Rare, Holo Rare, Full Art, and the era's other chase rarities. The Full Art tier captures 8.56% of those rare-slot draws (= 8.56 packs out of every 100). Within the Full Art tier, all 16 cards share the slot uniformly, so per-card odds are 8.56% ÷ 16 = 0.0053 = 1 in 187.

This is the same math PackRip's live Guardians Rising simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 8.56% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Full Art

Full Art pulls follow a geometric distribution with per-pack rate 0.085600. The expected number of packs until your first Full Art hit is 12; at 95% confidence you'll have one within 34 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Full Art with probability 96.0% — so the average box yields just over 3.1 Full Art pulls.

Related on PackRip

Other rarity tiers in this set