Cosmic Eclipse GX Pull Rate — 11.10% per pack (1 in 9)

Reshiram & Zekrom-GX — Cosmic Eclipse

11.10% of Cosmic Eclipse booster packs contain a GX card — roughly 1 in 9 packs. Cosmic Eclipse ships 16 GX cards in the pool, so the chance of pulling any specific GX is 0.0069 (≈1 in 144). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Cosmic Eclipse GX pull-rate methodology

How PackRip computes this page
FormulaTier odds = 11.10% per pack; per-card odds = tier odds ÷ 16 GX cards = 1 in 144.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

GX cards in Cosmic Eclipse

#CardTCGplayer marketPer-card odds
1Reshiram & Zekrom-GX #157$90.871 in 144
2Blastoise & Piplup-GX #38$85.721 in 144
3Togepi & Cleffa & Igglybuff-GX #143$61.701 in 144
4Solgaleo & Lunala-GX #75$36.801 in 144
5Charizard & Braixen-GX #22$36.391 in 144
6Arceus & Dialga & Palkia-GX #156$27.461 in 144
7Mega Lopunny & Jigglypuff-GX #165$27.091 in 144
8Venusaur & Snivy-GX #1$23.501 in 144
9Vileplume-GX #4$20.331 in 144
10Naganadel & Guzzlord-GX #158$10.341 in 144
11Silvally-GX #184$7.791 in 144
12Flygon-GX #110$2.621 in 144
13Alolan Persian-GX #129$2.241 in 144
14Volcarona-GX #35$2.221 in 144
15Oricorio-GX #95$2.021 in 144
16Wishiwashi-GX #63$1.571 in 144

How the 11.10% rate is computed

Every Cosmic Eclipse booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 6 tiers — Rare, Holo Rare, GX, and the era's other chase rarities. The GX tier captures 11.10% of those rare-slot draws (= 11.10 packs out of every 100). Within the GX tier, all 16 cards share the slot uniformly, so per-card odds are 11.10% ÷ 16 = 0.0069 = 1 in 144.

This is the same math PackRip's live Cosmic Eclipse simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 11.10% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit GX

GX pulls follow a geometric distribution with per-pack rate 0.111000. The expected number of packs until your first GX hit is 10; at 95% confidence you'll have one within 26 packs. Most experienced openers crack a sealed booster box (36 packs) and hit GX with probability 98.6% — so the average box yields just over 4.0 GX pulls.

Related on PackRip

Other rarity tiers in this set