Cosmic Eclipse Full Art Pull Rate — 8.56% per pack (1 in 12)

Arceus & Dialga & Palkia-GX — Cosmic Eclipse

8.56% of Cosmic Eclipse booster packs contain a Full Art card — roughly 1 in 12 packs. Cosmic Eclipse ships 28 Full Art cards in the pool, so the chance of pulling any specific Full Art is 0.0031 (≈1 in 327). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Cosmic Eclipse Full Art pull-rate methodology

How PackRip computes this page
FormulaTier odds = 8.56% per pack; per-card odds = tier odds ÷ 28 Full Art cards = 1 in 327.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Full Art cards in Cosmic Eclipse

#CardTCGplayer marketPer-card odds
1Arceus & Dialga & Palkia-GX #221$505.371 in 327
2Blastoise & Piplup-GX #215$432.481 in 327
3Reshiram & Zekrom-GX #222$402.581 in 327
4Solgaleo & Lunala-GX #216$301.811 in 327
5Rosa #236$272.641 in 327
6Mega Lopunny & Jigglypuff-GX #226$236.181 in 327
7Cynthia & Caitlin #228$202.151 in 327
8Red & Blue #234$187.491 in 327
9Lillie's Full Force #230$174.271 in 327
10N's Resolve #232$117.411 in 327
11Vileplume-GX #211$115.751 in 327
12Naganadel & Guzzlord-GX #224$102.491 in 327
13Mallow & Lana #231$97.361 in 327
14Professor Oak's Setup #233$79.221 in 327
15Charizard & Braixen-GX #212$78.961 in 327
16Blastoise & Piplup-GX #214$70.551 in 327
17Silvally-GX #227$55.871 in 327
18Arceus & Dialga & Palkia-GX #220$53.951 in 327
19Mega Lopunny & Jigglypuff-GX #225$48.181 in 327
20Guzma & Hala #229$43.241 in 327
21Venusaur & Snivy-GX #210$35.171 in 327
22Roller Skater #235$20.551 in 327
23Naganadel & Guzzlord-GX #223$19.151 in 327
24Flygon-GX #218$12.521 in 327
25Volcarona-GX #213$6.721 in 327
26Alolan Persian-GX #219$6.231 in 327
27Oricorio-GX #217$5.841 in 327
28Togepi & Cleffa & Igglybuff-GX #143a—1 in 327

How the 8.56% rate is computed

Every Cosmic Eclipse booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 6 tiers — Rare, Holo Rare, Full Art, and the era's other chase rarities. The Full Art tier captures 8.56% of those rare-slot draws (= 8.56 packs out of every 100). Within the Full Art tier, all 28 cards share the slot uniformly, so per-card odds are 8.56% ÷ 28 = 0.0031 = 1 in 327.

This is the same math PackRip's live Cosmic Eclipse simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 8.56% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Full Art

Full Art pulls follow a geometric distribution with per-pack rate 0.085600. The expected number of packs until your first Full Art hit is 12; at 95% confidence you'll have one within 34 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Full Art with probability 96.0% — so the average box yields just over 3.1 Full Art pulls.

Related on PackRip

Other rarity tiers in this set