Unified Minds Rare Holo Pull Rate — 28.00% per pack (1 in 4)

Giratina — Unified Minds

28.00% of Unified Minds booster packs contain a Rare Holo card — roughly 1 in 4 packs. Unified Minds ships 21 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0133 (≈1 in 75). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Unified Minds Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 28.00% per pack; per-card odds = tier odds ÷ 21 Rare Holo cards = 1 in 75.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in Unified Minds

#CardTCGplayer marketPer-card odds
1Giratina #86$6.361 in 75
2Alolan Raichu #57$6.061 in 75
3Celebi #4$2.561 in 75
4Silvally #184$2.271 in 75
5Garchomp #114$2.231 in 75
6Kangaskhan #163$2.121 in 75
7Victini #26$1.361 in 75
8Chandelure #30$1.001 in 75
9Yveltal #139$0.841 in 75
10Uxie #83$0.781 in 75
11Haxorus #156$0.761 in 75
12Hoopa #140$0.651 in 75
13Froslass #38$0.611 in 75
14Magnezone #60$0.581 in 75
15Aegislash #95$0.581 in 75
16Slaking #170$0.561 in 75
17Tsareena #19$0.551 in 75
18Eelektross #66$0.521 in 75
19Tapu Koko #69$0.501 in 75
20Golisopod #51$0.461 in 75
21Terrakion #122$0.451 in 75

How the 28.00% rate is computed

Every Unified Minds booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 6 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 28.00% of those rare-slot draws (= 28.00 packs out of every 100). Within the Rare Holo tier, all 21 cards share the slot uniformly, so per-card odds are 28.00% ÷ 21 = 0.0133 = 1 in 75.

This is the same math PackRip's live Unified Minds simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 28.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.280000. The expected number of packs until your first Rare Holo hit is 4; at 95% confidence you'll have one within 10 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 10.1 Rare Holo pulls.

Related on PackRip

Other rarity tiers in this set