Unified Minds GX Pull Rate — 11.10% per pack (1 in 9)

Mewtwo & Mew-GX — Unified Minds

11.10% of Unified Minds booster packs contain a GX card — roughly 1 in 9 packs. Unified Minds ships 17 GX cards in the pool, so the chance of pulling any specific GX is 0.0065 (≈1 in 153). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Unified Minds GX pull-rate methodology

How PackRip computes this page
FormulaTier odds = 11.10% per pack; per-card odds = tier odds ÷ 17 GX cards = 1 in 153.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

GX cards in Unified Minds

#CardTCGplayer marketPer-card odds
1Mewtwo & Mew-GX #71$108.411 in 153
2Slowpoke & Psyduck-GX #35$108.161 in 153
3Umbreon & Darkrai-GX #125$79.551 in 153
4Garchomp & Giratina-GX #146$43.491 in 153
5Mega Sableye & Tyranitar-GX #126$40.251 in 153
6Espeon & Deoxys-GX #72$39.701 in 153
7Raichu & Alolan Raichu-GX #54$31.971 in 153
8Rowlet & Alolan Exeggutor-GX #1$17.051 in 153
9Dragonite-GX #152$16.541 in 153
10Jirachi-GX #79$11.081 in 153
11Latios-GX #78$9.331 in 153
12Aerodactyl-GX #106$4.181 in 153
13Weavile-GX #132$3.481 in 153
14Mawile-GX #141$3.391 in 153
15Naganadel-GX #160$3.361 in 153
16Keldeo-GX #47$3.181 in 153
17Heatran-GX #25$1.841 in 153

How the 11.10% rate is computed

Every Unified Minds booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 6 tiers — Rare, Holo Rare, GX, and the era's other chase rarities. The GX tier captures 11.10% of those rare-slot draws (= 11.10 packs out of every 100). Within the GX tier, all 17 cards share the slot uniformly, so per-card odds are 11.10% ÷ 17 = 0.0065 = 1 in 153.

This is the same math PackRip's live Unified Minds simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 11.10% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit GX

GX pulls follow a geometric distribution with per-pack rate 0.111000. The expected number of packs until your first GX hit is 10; at 95% confidence you'll have one within 26 packs. Most experienced openers crack a sealed booster box (36 packs) and hit GX with probability 98.6% — so the average box yields just over 4.0 GX pulls.

Related on PackRip

Other rarity tiers in this set