Sun & Moon Rare Holo Pull Rate — 28.00% per pack (1 in 4)

Dragonite — Sun & Moon

28.00% of Sun & Moon booster packs contain a Rare Holo card — roughly 1 in 4 packs. Sun & Moon ships 16 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0175 (≈1 in 57). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Sun & Moon Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 28.00% per pack; per-card odds = tier odds ÷ 16 Rare Holo cards = 1 in 57.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in Sun & Moon

#CardTCGplayer marketPer-card odds
1Dragonite #96$3.991 in 57
2Arcanine #22$2.391 in 57
3Alolan Muk #58$1.091 in 57
4Poliwrath #32$0.611 in 57
5Ribombee #93$0.541 in 57
6Sharpedo #82$0.511 in 57
7Alolan Dugtrio #87$0.501 in 57
8Shiinotic #17$0.491 in 57
9Crobat #56$0.451 in 57
10Vikavolt #52$0.431 in 57
11Oranguru #113$0.431 in 57
12Toxapex #63$0.421 in 57
13Kangaskhan #99$0.411 in 57
14Krookodile #85$0.401 in 57
15Tsareena #20$0.381 in 57
16Gigalith #71$0.371 in 57

How the 28.00% rate is computed

Every Sun & Moon booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 6 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 28.00% of those rare-slot draws (= 28.00 packs out of every 100). Within the Rare Holo tier, all 16 cards share the slot uniformly, so per-card odds are 28.00% ÷ 16 = 0.0175 = 1 in 57.

This is the same math PackRip's live Sun & Moon simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 28.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.280000. The expected number of packs until your first Rare Holo hit is 4; at 95% confidence you'll have one within 10 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 10.1 Rare Holo pulls.

Related on PackRip

Other rarity tiers in this set