Open free Sun & Moon (2017) Pokémon TCG booster packs online. 173 cards, published pull rates, per-card odds, expected pack value, no signup.
Sun & Moon is the 2017 Pokémon Trading Card Game booster expansion containing 173 cards. PackRip's free, browser-based simulator uses its own set-specific pull-rate model for Sun & Moon era packs, not official physical-product odds. No signup, no email or purchase is required. Start with daily free packs and use coins earned through gameplay for more; your pulls are tracked in your collection.
Sun & Moon deals the 11-card layout PackRip uses outside the e-Card and EX eras: 1 Rare or Holo Rare in the rare slot, 3 Uncommon, 5 Common, and 2 Basic Energy. On Sun & Moon that slot resolves at 44.5% non-holo Rare and 28.0% Holo Rare. The remaining 27.5% goes to this set's ultra-rare tiers — GX, Full Art, Secret Rare and 1 more. These are Sun & Moon's effective rates, not the nominal band widths: the rare slot is one roll through a cumulative cascade, and a band whose pool this set does not fill passes its share down to the next tier that does.
Pack EV is concentrated almost entirely in the rare slot — the 10 non-rare slots cycle uniformly through the common/uncommon pool. The rates above come from packGenerator.ts via the shared cascade model, so this page, the in-app odds and the engine cannot disagree.
The highest-priced chase cards currently tracked from Sun & Moon on TCGplayer, in market-value order. Each one links to the dedicated chase pull-odds page, which shows the exact per-pack hit rate, 50%/95% confidence bands, and a pack-rip-vs-single-buy breakdown. These are the cards that drive Sun & Moon's expected pack value.
The complete top-25 Sun & Moon market-value list ranks every priced card in the set; the Sun & Moon binder calculator shows how many packs it takes to complete the full checklist.
The full expected-value math for Sun & Moon booster packs — average payout per pack across thousands of independent rolls at current TCGplayer market prices — lives on the dedicated EV calculator at /ev/sm1. That page weights each rarity tier by its actual rare-slot probability and aggregates against the live price snapshot, so the EV figure reflects the same RNG the simulator uses. Use it to decide whether sealed-pack rips beat single buys for your specific target chase.
Completing the full 173-card Sun & Moon binder is a coupon-collector problem: lower-rarity slots finish fast, the rarest tier dominates the tail. The breakdown — expected packs to 95% completion, the bottleneck rarity, sealed-cost vs singles-cost comparison — lives at /binder/sm1. Track in-simulator progress on the Sun & Moon collection screen.
Every printing in Sun & Moon has its own page with rarity, market price, pull odds, and the full set/sub-type/HP/weakness/illustrator profile. Browse the checklist from /collection/sm1, or open a single printing directly — Umbreon-GX #154 or Lillie #147.
| Formula | One rare-slot draw plus 3 uncommon, 5 common, and 2 energy slots per pack; rare-slot tier weights come from rareSlotRates(). |
|---|---|
| Assumptions | Independent pack rolls, uniform card selection inside each rarity tier, no pity timers, no first-edition or condition variants. |
| Data source | Set checklist data from the bundled Pokemon TCG API catalog; pack art/logos from ptcg-assets; pull-rate constants mirrored from the live simulator. |
| Update cadence | Regenerated by the prerender build whenever set metadata, catalog data, or pull-rate code changes. |
| Limitations | Virtual pulls are reproducible simulator math, not resale advice and not a guarantee for any individual sealed product run. |
PackRip: TCG Card Packs is a separate native iOS app built around the same pack-opening ritual — rarity tiers, pity guarantees, offline play, App Badging when daily packs reset. It ships its own original card artwork rather than the Sun & Moon checklist, and it keeps a separate save from the web simulator. See the iOS app or grab it on the App Store.
How many cards are in Sun & Moon?
Sun & Moon contains 173 cards in the main set, released in 2017. The full checklist is reachable through the per-card pages on PackRip — every printing has its own URL with the live TCGplayer market price, pull-rate odds, and rarity tier surfaced. The binder completion calculator at /binder/sm1 shows exactly how many sealed packs reach 95% completion of the 173-card binder.
When was Sun & Moon released?
Sun & Moon was released in 2017 as part of the Pokémon Trading Card Game Sun & Moon era release schedule. The full release-order index of PackRip's 140 booster sets (129 English + 11 vintage Japanese) is at /sets, grouped by era from Base Set (January 1999) through 30th Celebration (July 2026).
What's the rarest card in Sun & Moon?
The single highest-priced card from Sun & Moon on TCGplayer's market index right now is Umbreon-GX #154 at $121.91. Its per-pack pull rate is approximately 1 in 286. Full top-25 market ranking at /most-valuable/sm1.
Is opening Sun & Moon packs free on PackRip?
Yes. PackRip is a free, browser-based Pokémon TCG booster pack opening simulator — no account, no signup, no payment, no email. Open as many Sun & Moon packs as you like; daily free packs reset every day, with extra packs unlocked via in-game badges. Cards are simulated and do not have resale value.
How accurate are the pull rates?
Pull rates in PackRip's Sun & Moon simulator come from PackRip's own published per-rarity rate table — a fixed model, not a measurement of the real print run, which was never published. The exact per-rarity slot probabilities live in packGenerator.ts and are build-time asserted against the prerender constants — the simulator and every SEO landing page cannot drift out of sync. Independent random pulls, no pity timers, no soft caps, no first-edition split.
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