BREAKthrough BREAK Pull Rate — 11.10% per pack (1 in 9)

Raichu BREAK — BREAKthrough

11.10% of BREAKthrough booster packs contain a BREAK card — roughly 1 in 9 packs. BREAKthrough ships 6 BREAK cards in the pool, so the chance of pulling any specific BREAK is 0.0185 (≈1 in 54). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

BREAKthrough BREAK pull-rate methodology

How PackRip computes this page
FormulaTier odds = 11.10% per pack; per-card odds = tier odds ÷ 6 BREAK cards = 1 in 54.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

BREAK cards in BREAKthrough

#CardTCGplayer marketPer-card odds
1Raichu BREAK #50$11.601 in 54
2Marowak BREAK #79$6.261 in 54
3Zoroark BREAK #92$5.961 in 54
4Noivern BREAK #113$3.451 in 54
5Florges BREAK #104$3.301 in 54
6Chesnaught BREAK #12$2.861 in 54

How the 11.10% rate is computed

Every BREAKthrough booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 7 tiers — Rare, Holo Rare, BREAK, and the era's other chase rarities. The BREAK tier captures 11.10% of those rare-slot draws (= 11.10 packs out of every 100). Within the BREAK tier, all 6 cards share the slot uniformly, so per-card odds are 11.10% ÷ 6 = 0.0185 = 1 in 54.

This is the same math PackRip's live BREAKthrough simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 11.10% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit BREAK

BREAK pulls follow a geometric distribution with per-pack rate 0.111000. The expected number of packs until your first BREAK hit is 10; at 95% confidence you'll have one within 26 packs. Most experienced openers crack a sealed booster box (36 packs) and hit BREAK with probability 98.6% — so the average box yields just over 4.0 BREAK pulls.

Related on PackRip

Other rarity tiers in this set