Primal Clash Rare Holo Pull Rate — 28.00% per pack (1 in 4)

Swampert — Primal Clash

28.00% of Primal Clash booster packs contain a Rare Holo card — roughly 1 in 4 packs. Primal Clash ships 18 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0156 (≈1 in 64). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Primal Clash Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 28.00% per pack; per-card odds = tier odds ÷ 18 Rare Holo cards = 1 in 64.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in Primal Clash

#CardTCGplayer marketPer-card odds
1Swampert #36$27.721 in 64
2Sceptile #9$13.511 in 64
3Azumarill #104$10.071 in 64
4Kingdra #108$10.011 in 64
5Blaziken #28$4.681 in 64
6Rhyperior #77$4.261 in 64
7Milotic #44$2.641 in 64
8Excadrill #97$2.271 in 64
9Flygon #110$1.831 in 64
10Huntail #50$1.081 in 64
11Manectric #61$0.831 in 64
12Ludicolo #12$0.791 in 64
13Manaphy #56$0.781 in 64
14Hippowdon #88$0.731 in 64
15Eelektross #65$0.711 in 64
16Aegislash #100$0.661 in 64
17Medicham #80$0.621 in 64
18Crawdaunt #92$0.621 in 64

How the 28.00% rate is computed

Every Primal Clash booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 6 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 28.00% of those rare-slot draws (= 28.00 packs out of every 100). Within the Rare Holo tier, all 18 cards share the slot uniformly, so per-card odds are 28.00% ÷ 18 = 0.0156 = 1 in 64.

This is the same math PackRip's live Primal Clash simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 28.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.280000. The expected number of packs until your first Rare Holo hit is 4; at 95% confidence you'll have one within 10 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 10.1 Rare Holo pulls.

Related on PackRip

Other rarity tiers in this set