Shining Fates Pokémon V Pull Rate — 16.70% per pack (1 in 6)

Ditto V — Shining Fates

16.70% of Shining Fates booster packs contain a Pokémon V card — roughly 1 in 6 packs. Shining Fates ships 17 Pokémon V cards in the pool, so the chance of pulling any specific Pokémon V is 0.0098 (≈1 in 102). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Shining Fates Pokémon V pull-rate methodology

How PackRip computes this page
FormulaTier odds = 16.70% per pack; per-card odds = tier odds ÷ 17 Pokémon V cards = 1 in 102.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Pokémon V cards in Shining Fates

#CardTCGplayer marketPer-card odds
1Ditto V #SV118$9.651 in 102
2Lapras V #SV110$4.251 in 102
3Ditto V #50$1.781 in 102
4Toxtricity V #SV112$1.761 in 102
5Grimmsnarl V #SV116$1.591 in 102
6Centiskorch V #SV108$1.461 in 102
7Rillaboom V #SV105$1.401 in 102
8Falinks V #SV115$1.371 in 102
9Indeedee V #SV114$1.231 in 102
10Dubwool V #SV120$1.071 in 102
11Morpeko V #37$0.951 in 102
12Dhelmise V #9$0.821 in 102
13Crobat V #44$0.801 in 102
14Cinderace V #18$0.751 in 102
15Greedent V #53$0.741 in 102
16Indeedee V #39$0.681 in 102
17Cramorant V #54$0.681 in 102

How the 16.70% rate is computed

Every Shining Fates booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 8 tiers — Rare, Holo Rare, Pokémon V, and the era's other chase rarities. The Pokémon V tier captures 16.70% of those rare-slot draws (= 16.70 packs out of every 100). Within the Pokémon V tier, all 17 cards share the slot uniformly, so per-card odds are 16.70% ÷ 17 = 0.0098 = 1 in 102.

This is the same math PackRip's live Shining Fates simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 16.70% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Pokémon V

Pokémon V pulls follow a geometric distribution with per-pack rate 0.167000. The expected number of packs until your first Pokémon V hit is 6; at 95% confidence you'll have one within 17 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Pokémon V with probability 99.9% — so the average box yields just over 6.0 Pokémon V pulls.

Related on PackRip

Other rarity tiers in this set