Darkness Ablaze Pokémon V Pull Rate — 16.70% per pack (1 in 6)

16.70% of Darkness Ablaze booster packs contain a Pokémon V card — roughly 1 in 6 packs. Darkness Ablaze ships 14 Pokémon V cards in the pool, so the chance of pulling any specific Pokémon V is 0.0119 (≈1 in 84). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.
Darkness Ablaze Pokémon V pull-rate methodology
| Formula | Tier odds = 16.70% per pack; per-card odds = tier odds ÷ 14 Pokémon V cards = 1 in 84. |
|---|---|
| Assumptions | One independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split. |
| Data source | Set checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener. |
| Update cadence | Regenerated by prerender whenever set metadata, catalog data, or pull-rate constants change. |
| Limitations | This is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences. |
Pokémon V cards in Darkness Ablaze
| # | Card | TCGplayer market | Per-card odds |
|---|---|---|---|
| 1 | Charizard V #19 | $10.46 | 1 in 84 |
| 2 | Mew V #69 | $9.07 | 1 in 84 |
| 3 | Scizor V #118 | $1.90 | 1 in 84 |
| 4 | Houndoom V #21 | $1.55 | 1 in 84 |
| 5 | Butterfree V #1 | $1.52 | 1 in 84 |
| 6 | Eternatus V #116 | $1.22 | 1 in 84 |
| 7 | Galarian Slowbro V #99 | $1.14 | 1 in 84 |
| 8 | Salamence V #143 | $1.07 | 1 in 84 |
| 9 | Rhyperior V #95 | $0.93 | 1 in 84 |
| 10 | Vikavolt V #60 | $0.91 | 1 in 84 |
| 11 | Grimmsnarl V #114 | $0.88 | 1 in 84 |
| 12 | Centiskorch V #33 | $0.87 | 1 in 84 |
| 13 | Crobat V #104 | $0.85 | 1 in 84 |
| 14 | Galarian Stunfisk V #128 | $0.79 | 1 in 84 |
How the 16.70% rate is computed
Every Darkness Ablaze booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 7 tiers — Rare, Holo Rare, Pokémon V, and the era's other chase rarities. The Pokémon V tier captures 16.70% of those rare-slot draws (= 16.70 packs out of every 100). Within the Pokémon V tier, all 14 cards share the slot uniformly, so per-card odds are 16.70% ÷ 14 = 0.0119 = 1 in 84.
This is the same math PackRip's live Darkness Ablaze simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 16.70% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.
Cumulative probability — how many packs to hit Pokémon V
Pokémon V pulls follow a geometric distribution with per-pack rate 0.167000. The expected number of packs until your first Pokémon V hit is 6; at 95% confidence you'll have one within 17 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Pokémon V with probability 99.9% — so the average box yields just over 6.0 Pokémon V pulls.
Related on PackRip
- Open Darkness Ablaze packs free — same pull rates, live RNG
- Darkness Ablaze binder completion calculator
- Darkness Ablaze per-pack expected value
- Top 25 most valuable Darkness Ablaze cards
- Every Pokémon V card across all 140 booster sets