Lost Origin Radiant Pull Rate — 8.33% per pack (1 in 12)

Radiant Gardevoir — Lost Origin

8.33% of Lost Origin booster packs contain a Radiant card — roughly 1 in 12 packs. Lost Origin ships 3 Radiant cards in the pool, so the chance of pulling any specific Radiant is 0.0278 (≈1 in 36). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Lost Origin Radiant pull-rate methodology

How PackRip computes this page
FormulaTier odds = 8.33% per pack; per-card odds = tier odds ÷ 3 Radiant cards = 1 in 36.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Radiant cards in Lost Origin

#CardTCGplayer marketPer-card odds
1Radiant Gardevoir #69$1.471 in 36
2Radiant Steelix #124$0.991 in 36
3Radiant Hisuian Sneasler #123$0.611 in 36

How the 8.33% rate is computed

Every Lost Origin booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 9 tiers — Rare, Holo Rare, Radiant, and the era's other chase rarities. The Radiant tier captures 8.33% of those rare-slot draws (= 8.33 packs out of every 100). Within the Radiant tier, all 3 cards share the slot uniformly, so per-card odds are 8.33% ÷ 3 = 0.0278 = 1 in 36.

This is the same math PackRip's live Lost Origin simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 8.33% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Radiant

Radiant pulls follow a geometric distribution with per-pack rate 0.083300. The expected number of packs until your first Radiant hit is 13; at 95% confidence you'll have one within 35 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Radiant with probability 95.6% — so the average box yields just over 3.0 Radiant pulls.

Related on PackRip

Other rarity tiers in this set