Scarlet & Violet Full Art Pull Rate — 8.56% per pack (1 in 12)

8.56% of Scarlet & Violet booster packs contain a Full Art card — roughly 1 in 12 packs. Scarlet & Violet ships 20 Full Art cards in the pool, so the chance of pulling any specific Full Art is 0.0043 (≈1 in 234). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.
Scarlet & Violet Full Art pull-rate methodology
| Formula | Tier odds = 8.56% per pack; per-card odds = tier odds ÷ 20 Full Art cards = 1 in 234. |
|---|---|
| Assumptions | One independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split. |
| Data source | Set checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener. |
| Update cadence | Regenerated by prerender whenever set metadata, catalog data, or pull-rate constants change. |
| Limitations | This is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences. |
Full Art cards in Scarlet & Violet
| # | Card | TCGplayer market | Per-card odds |
|---|---|---|---|
| 1 | Arcanine ex #224 | $14.82 | 1 in 234 |
| 2 | Gyarados ex #225 | $9.68 | 1 in 234 |
| 3 | Miriam #238 | $5.37 | 1 in 234 |
| 4 | Gardevoir ex #228 | $5.06 | 1 in 234 |
| 5 | Penny #239 | $3.37 | 1 in 234 |
| 6 | Professor's Research (Professor Sada) #240 | $2.63 | 1 in 234 |
| 7 | Arven #235 | $2.39 | 1 in 234 |
| 8 | Miraidon ex #227 | $2.27 | 1 in 234 |
| 9 | Koraidon ex #231 | $1.99 | 1 in 234 |
| 10 | Banette ex #229 | $1.89 | 1 in 234 |
| 11 | Jacq #236 | $1.73 | 1 in 234 |
| 12 | Katy #237 | $1.59 | 1 in 234 |
| 13 | Professor's Research (Professor Turo) #241 | $1.48 | 1 in 234 |
| 14 | Toxicroak ex #232 | $1.45 | 1 in 234 |
| 15 | Team Star Grunt #242 | $1.32 | 1 in 234 |
| 16 | Magnezone ex #226 | $1.26 | 1 in 234 |
| 17 | Oinkologne ex #234 | $1.25 | 1 in 234 |
| 18 | Great Tusk ex #230 | $1.08 | 1 in 234 |
| 19 | Spidops ex #223 | $1.00 | 1 in 234 |
| 20 | Iron Treads ex #233 | $0.88 | 1 in 234 |
How the 8.56% rate is computed
Every Scarlet & Violet booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 6 tiers — Rare, Holo Rare, Full Art, and the era's other chase rarities. The Full Art tier captures 8.56% of those rare-slot draws (= 8.56 packs out of every 100). Within the Full Art tier, all 20 cards share the slot uniformly, so per-card odds are 8.56% ÷ 20 = 0.0043 = 1 in 234.
This is the same math PackRip's live Scarlet & Violet simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 8.56% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.
Cumulative probability — how many packs to hit Full Art
Full Art pulls follow a geometric distribution with per-pack rate 0.085600. The expected number of packs until your first Full Art hit is 12; at 95% confidence you'll have one within 34 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Full Art with probability 96.0% — so the average box yields just over 3.1 Full Art pulls.
Related on PackRip
- Open Scarlet & Violet packs free — same pull rates, live RNG
- Scarlet & Violet binder completion calculator
- Scarlet & Violet per-pack expected value
- Top 25 most valuable Scarlet & Violet cards