Celestial Storm Full Art Pull Rate — 8.56% per pack (1 in 12)

8.56% of Celestial Storm booster packs contain a Full Art card — roughly 1 in 12 packs. Celestial Storm ships 18 Full Art cards in the pool, so the chance of pulling any specific Full Art is 0.0048 (≈1 in 210). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.
Celestial Storm Full Art pull-rate methodology
| Formula | Tier odds = 8.56% per pack; per-card odds = tier odds ÷ 18 Full Art cards = 1 in 210. |
|---|---|
| Assumptions | One independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split. |
| Data source | Set checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener. |
| Update cadence | Regenerated by prerender whenever set metadata, catalog data, or pull-rate constants change. |
| Limitations | This is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences. |
Full Art cards in Celestial Storm
| # | Card | TCGplayer market | Per-card odds |
|---|---|---|---|
| 1 | Lisia #164 | $199.07 | 1 in 210 |
| 2 | Rayquaza-GX #160 | $97.49 | 1 in 210 |
| 3 | TV Reporter #167 | $57.85 | 1 in 210 |
| 4 | Blaziken-GX #153 | $50.22 | 1 in 210 |
| 5 | Steven's Resolve #165 | $49.58 | 1 in 210 |
| 6 | Tate & Liza #166 | $40.77 | 1 in 210 |
| 7 | Underground Expedition #168 | $36.34 | 1 in 210 |
| 8 | Copycat #163 | $35.34 | 1 in 210 |
| 9 | Scizor-GX #158 | $31.12 | 1 in 210 |
| 10 | Articuno-GX #154 | $29.15 | 1 in 210 |
| 11 | Bill's Maintenance #162 | $20.79 | 1 in 210 |
| 12 | Mr. Mime-GX #156 | $17.68 | 1 in 210 |
| 13 | Apricorn Maker #161 | $17.56 | 1 in 210 |
| 14 | Stakataka-GX #159 | $11.07 | 1 in 210 |
| 15 | Electrode-GX #155 | $9.55 | 1 in 210 |
| 16 | Banette-GX #157 | $9.44 | 1 in 210 |
| 17 | Shiftry-GX #152 | $5.59 | 1 in 210 |
| 18 | Rayquaza-GX #177a | — | 1 in 210 |
How the 8.56% rate is computed
Every Celestial Storm booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 7 tiers — Rare, Holo Rare, Full Art, and the era's other chase rarities. The Full Art tier captures 8.56% of those rare-slot draws (= 8.56 packs out of every 100). Within the Full Art tier, all 18 cards share the slot uniformly, so per-card odds are 8.56% ÷ 18 = 0.0048 = 1 in 210.
This is the same math PackRip's live Celestial Storm simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 8.56% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.
Cumulative probability — how many packs to hit Full Art
Full Art pulls follow a geometric distribution with per-pack rate 0.085600. The expected number of packs until your first Full Art hit is 12; at 95% confidence you'll have one within 34 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Full Art with probability 96.0% — so the average box yields just over 3.1 Full Art pulls.
Related on PackRip
- Open Celestial Storm packs free — same pull rates, live RNG
- Celestial Storm binder completion calculator
- Celestial Storm per-pack expected value
- Top 25 most valuable Celestial Storm cards