Rising Rivals Rare Holo Pull Rate — 28.00% per pack (1 in 4)

Darkrai G — Rising Rivals

28.00% of Rising Rivals booster packs contain a Rare Holo card — roughly 1 in 4 packs. Rising Rivals ships 13 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0215 (≈1 in 46). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Rising Rivals Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 28.00% per pack; per-card odds = tier odds ÷ 13 Rare Holo cards = 1 in 46.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in Rising Rivals

#CardTCGplayer marketPer-card odds
1Darkrai G #3$88.001 in 46
2Arcanine #1$59.381 in 46
3Jirachi #7$58.251 in 46
4Lucario GL #8$29.661 in 46
5Flygon #5$22.991 in 46
6Luxray GL #9$20.841 in 46
7Mismagius GL #10$13.211 in 46
8Rampardos GL #11$12.221 in 46
9Bastiodon GL #2$12.121 in 46
10Froslass GL #6$10.921 in 46
11Floatzel GL #4$7.851 in 46
12Roserade GL #12$7.541 in 46
13Shiftry #13$4.811 in 46

How the 28.00% rate is computed

Every Rising Rivals booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 4 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 28.00% of those rare-slot draws (= 28.00 packs out of every 100). Within the Rare Holo tier, all 13 cards share the slot uniformly, so per-card odds are 28.00% ÷ 13 = 0.0215 = 1 in 46.

This is the same math PackRip's live Rising Rivals simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 28.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.280000. The expected number of packs until your first Rare Holo hit is 4; at 95% confidence you'll have one within 10 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 10.1 Rare Holo pulls.

Related on PackRip

Other rarity tiers in this set