Neo Discovery Rare Holo Pull Rate — 36.00% per pack (1 in 3)

Umbreon — Neo Discovery

36.00% of Neo Discovery booster packs contain a Rare Holo card — roughly 1 in 3 packs. Neo Discovery ships 17 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0212 (≈1 in 47). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Neo Discovery Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 36.00% per pack; per-card odds = tier odds ÷ 17 Rare Holo cards = 1 in 47.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in Neo Discovery

#CardTCGplayer marketPer-card odds
1Umbreon #13$752.741 in 47
2Espeon #1$365.171 in 47
3Tyranitar #12$145.151 in 47
4Houndour #5$98.401 in 47
5Kabutops #6$89.381 in 47
6Houndoom #4$88.861 in 47
7Politoed #8$81.751 in 47
8Scizor #10$76.391 in 47
9Smeargle #11$59.711 in 47
10Ursaring #15$45.341 in 47
11Poliwrath #9$35.421 in 47
12Magnemite #7$35.241 in 47
13Wobbuffet #16$34.991 in 47
14Forretress #2$32.321 in 47
15Yanma #17$26.361 in 47
16Unown [A] #14$20.811 in 47
17Hitmontop #3$20.761 in 47

How the 36.00% rate is computed

Every Neo Discovery booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 2 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 36.00% of those rare-slot draws (= 36.00 packs out of every 100). Within the Rare Holo tier, all 17 cards share the slot uniformly, so per-card odds are 36.00% ÷ 17 = 0.0212 = 1 in 47.

This is the same math PackRip's live Neo Discovery simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 36.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.360000. The expected number of packs until your first Rare Holo hit is 3; at 95% confidence you'll have one within 7 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 13.0 Rare Holo pulls.

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