Crystal Guardians Rare Holo Pull Rate — 28.00% per pack (1 in 4)

28.00% of Crystal Guardians booster packs contain a Rare Holo card — roughly 1 in 4 packs. Crystal Guardians ships 13 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0215 (≈1 in 46). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.
Crystal Guardians Rare Holo pull-rate methodology
| Formula | Tier odds = 28.00% per pack; per-card odds = tier odds ÷ 13 Rare Holo cards = 1 in 46. |
|---|---|
| Assumptions | One independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split. |
| Data source | Set checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener. |
| Update cadence | Regenerated by prerender whenever set metadata, catalog data, or pull-rate constants change. |
| Limitations | This is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences. |
Rare Holo cards in Crystal Guardians
| # | Card | TCGplayer market | Per-card odds |
|---|---|---|---|
| 1 | Charizard δ #4 | $939.50 | 1 in 46 |
| 2 | Blastoise δ #2 | $260.70 | 1 in 46 |
| 3 | Sableye #10 | $59.23 | 1 in 46 |
| 4 | Ludicolo δ #6 | $32.72 | 1 in 46 |
| 5 | Mawile #9 | $30.84 | 1 in 46 |
| 6 | Tauros #12 | $26.25 | 1 in 46 |
| 7 | Dugtrio #5 | $24.45 | 1 in 46 |
| 8 | Manectric #8 | $22.50 | 1 in 46 |
| 9 | Wigglytuff #13 | $22.25 | 1 in 46 |
| 10 | Banette #1 | $18.86 | 1 in 46 |
| 11 | Luvdisc #7 | $14.37 | 1 in 46 |
| 12 | Camerupt #3 | $11.51 | 1 in 46 |
| 13 | Swalot #11 | $10.35 | 1 in 46 |
How the 28.00% rate is computed
Every Crystal Guardians booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 4 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 28.00% of those rare-slot draws (= 28.00 packs out of every 100). Within the Rare Holo tier, all 13 cards share the slot uniformly, so per-card odds are 28.00% ÷ 13 = 0.0215 = 1 in 46.
This is the same math PackRip's live Crystal Guardians simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 28.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.
Cumulative probability — how many packs to hit Rare Holo
Rare Holo pulls follow a geometric distribution with per-pack rate 0.280000. The expected number of packs until your first Rare Holo hit is 4; at 95% confidence you'll have one within 10 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 10.1 Rare Holo pulls.
Related on PackRip
- Open Crystal Guardians packs free — same pull rates, live RNG
- Crystal Guardians binder completion calculator
- Crystal Guardians per-pack expected value
- Top 25 most valuable Crystal Guardians cards