Legend Maker Gold Star Pull Rate — 5.80% per pack (1 in 17)

Regice ★ — Legend Maker

5.80% of Legend Maker booster packs contain a Gold Star card — roughly 1 in 17 packs. Legend Maker ships 3 Gold Star cards in the pool, so the chance of pulling any specific Gold Star is 0.0193 (≈1 in 52). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Legend Maker Gold Star pull-rate methodology

How PackRip computes this page
FormulaTier odds = 5.80% per pack; per-card odds = tier odds ÷ 3 Gold Star cards = 1 in 52.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Gold Star cards in Legend Maker

#CardTCGplayer marketPer-card odds
1Regice ★ #90$1250.001 in 52
2Regirock ★ #91$799.001 in 52
3Registeel ★ #92—1 in 52

How the 5.80% rate is computed

Every Legend Maker booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 5 tiers — Rare, Holo Rare, Gold Star, and the era's other chase rarities. The Gold Star tier captures 5.80% of those rare-slot draws (= 5.80 packs out of every 100). Within the Gold Star tier, all 3 cards share the slot uniformly, so per-card odds are 5.80% ÷ 3 = 0.0193 = 1 in 52.

This is the same math PackRip's live Legend Maker simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 5.80% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Gold Star

Gold Star pulls follow a geometric distribution with per-pack rate 0.058000. The expected number of packs until your first Gold Star hit is 18; at 95% confidence you'll have one within 51 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Gold Star with probability 88.4% — so the average box yields just over 2.1 Gold Star pulls.

Related on PackRip

Other rarity tiers in this set