Delta Species Rare Holo Pull Rate — 28.00% per pack (1 in 4)

Umbreon δ — Delta Species

28.00% of Delta Species booster packs contain a Rare Holo card — roughly 1 in 4 packs. Delta Species ships 18 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0156 (≈1 in 64). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Delta Species Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 28.00% per pack; per-card odds = tier odds ÷ 18 Rare Holo cards = 1 in 64.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in Delta Species

#CardTCGplayer marketPer-card odds
1Umbreon δ #17$330.981 in 64
2Mewtwo δ #12$261.491 in 64
3Dragonite δ #3$207.791 in 64
4Espeon δ #4$170.331 in 64
5Rayquaza δ #13$158.191 in 64
6Jolteon δ #7$152.061 in 64
7Tyranitar δ #16$138.631 in 64
8Vaporeon δ #18$121.071 in 64
9Flareon δ #5$117.131 in 64
10Latias δ #8$110.541 in 64
11Latios δ #9$110.001 in 64
12Gardevoir δ #6$90.491 in 64
13Metagross δ #11$58.761 in 64
14Beedrill δ #1$43.961 in 64
15Salamence δ #14$42.191 in 64
16Marowak δ #10$36.451 in 64
17Starmie δ #15$34.371 in 64
18Crobat δ #2$18.281 in 64

How the 28.00% rate is computed

Every Delta Species booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 5 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 28.00% of those rare-slot draws (= 28.00 packs out of every 100). Within the Rare Holo tier, all 18 cards share the slot uniformly, so per-card odds are 28.00% ÷ 18 = 0.0156 = 1 in 64.

This is the same math PackRip's live Delta Species simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 28.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.280000. The expected number of packs until your first Rare Holo hit is 4; at 95% confidence you'll have one within 10 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 10.1 Rare Holo pulls.

Related on PackRip

Other rarity tiers in this set