Legends Awakened Rare Holo Pull Rate — 33.00% per pack (1 in 3)

Rayquaza — Legends Awakened

33.00% of Legends Awakened booster packs contain a Rare Holo card — roughly 1 in 3 packs. Legends Awakened ships 17 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0194 (≈1 in 52). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Legends Awakened Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 33.00% per pack; per-card odds = tier odds ÷ 17 Rare Holo cards = 1 in 52.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in Legends Awakened

#CardTCGplayer marketPer-card odds
1Rayquaza #14$144.331 in 52
2Dragonite #2$116.471 in 52
3Mewtwo #11$106.151 in 52
4Giratina #4$67.471 in 52
5Deoxys Normal Forme #1$39.311 in 52
6Luxray #8$32.191 in 52
7Politoed #12$23.931 in 52
8Metagross #10$19.391 in 52
9Kingdra #7$15.861 in 52
10Gliscor #5$14.471 in 52
11Mamoswine #9$11.661 in 52
12Spiritomb #16$11.531 in 52
13Regigigas #15$11.141 in 52
14Froslass #3$9.031 in 52
15Heatran #6$7.241 in 52
16Yanmega #17$6.431 in 52
17Probopass #13$5.061 in 52

How the 33.00% rate is computed

Every Legends Awakened booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 3 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 33.00% of those rare-slot draws (= 33.00 packs out of every 100). Within the Rare Holo tier, all 17 cards share the slot uniformly, so per-card odds are 33.00% ÷ 17 = 0.0194 = 1 in 52.

This is the same math PackRip's live Legends Awakened simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 33.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.330000. The expected number of packs until your first Rare Holo hit is 4; at 95% confidence you'll have one within 8 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 11.9 Rare Holo pulls.

Related on PackRip

Other rarity tiers in this set