Majestic Dawn Rare Holo Pull Rate — 33.00% per pack (1 in 3)

Glaceon — Majestic Dawn

33.00% of Majestic Dawn booster packs contain a Rare Holo card — roughly 1 in 3 packs. Majestic Dawn ships 14 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0236 (≈1 in 42). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Majestic Dawn Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 33.00% per pack; per-card odds = tier odds ÷ 14 Rare Holo cards = 1 in 42.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in Majestic Dawn

#CardTCGplayer marketPer-card odds
1Glaceon #5$264.001 in 42
2Mewtwo #9$148.981 in 42
3Leafeon #7$81.771 in 42
4Palkia #11$74.951 in 42
5Darkrai #3$62.401 in 42
6Dialga #4$55.621 in 42
7Zapdos #14$51.001 in 42
8Moltres #10$48.101 in 42
9Articuno #1$36.111 in 42
10Kabutops #6$35.001 in 42
11Cresselia #2$24.321 in 42
12Rotom #13$23.011 in 42
13Manaphy #8$11.621 in 42
14Phione #12$8.501 in 42

How the 33.00% rate is computed

Every Majestic Dawn booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 3 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 33.00% of those rare-slot draws (= 33.00 packs out of every 100). Within the Rare Holo tier, all 14 cards share the slot uniformly, so per-card odds are 33.00% ÷ 14 = 0.0236 = 1 in 42.

This is the same math PackRip's live Majestic Dawn simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 33.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.330000. The expected number of packs until your first Rare Holo hit is 4; at 95% confidence you'll have one within 8 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 11.9 Rare Holo pulls.

Related on PackRip

Other rarity tiers in this set