Secret Wonders Rare Holo Pull Rate — 33.00% per pack (1 in 3)

Lugia — Secret Wonders

33.00% of Secret Wonders booster packs contain a Rare Holo card — roughly 1 in 3 packs. Secret Wonders ships 20 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0165 (≈1 in 61). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Secret Wonders Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 33.00% per pack; per-card odds = tier odds ÷ 20 Rare Holo cards = 1 in 61.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in Secret Wonders

#CardTCGplayer marketPer-card odds
1Lugia #14$220.011 in 61
2Mew #15$207.661 in 61
3Charizard #3$137.721 in 61
4Blastoise #2$107.311 in 61
5Gardevoir #7$64.901 in 61
6Suicune #19$52.671 in 61
7Venusaur #20$48.391 in 61
8Ho-Oh #10$43.321 in 61
9Ampharos #1$41.951 in 61
10Entei #4$40.971 in 61
11Salamence #18$37.471 in 61
12Raikou #16$25.841 in 61
13Lickilicky #12$17.571 in 61
14Gastrodon East Sea #8$14.911 in 61
15Flygon #5$14.871 in 61
16Gallade #6$14.841 in 61
17Gastrodon West Sea #9$12.551 in 61
18Ludicolo #13$9.181 in 61
19Jumpluff #11$8.251 in 61
20Roserade #17$7.581 in 61

How the 33.00% rate is computed

Every Secret Wonders booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 3 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 33.00% of those rare-slot draws (= 33.00 packs out of every 100). Within the Rare Holo tier, all 20 cards share the slot uniformly, so per-card odds are 33.00% ÷ 20 = 0.0165 = 1 in 61.

This is the same math PackRip's live Secret Wonders simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 33.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.330000. The expected number of packs until your first Rare Holo hit is 4; at 95% confidence you'll have one within 8 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 11.9 Rare Holo pulls.

Related on PackRip

Other rarity tiers in this set