Celebrations Rare Holo Pull Rate — 33.00% per pack (1 in 3)

Mew — Celebrations

33.00% of Celebrations booster packs contain a Rare Holo card — roughly 1 in 3 packs. Celebrations ships 6 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0550 (≈1 in 18). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Celebrations Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 33.00% per pack; per-card odds = tier odds ÷ 6 Rare Holo cards = 1 in 18.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in Celebrations

#CardTCGplayer marketPer-card odds
1Mew #25$61.331 in 18
2Pikachu #5$4.671 in 18
3Mew #11$3.761 in 18
4Lunala #15$0.301 in 18
5Solgaleo #21$0.301 in 18
6Professor's Research (Professor Oak) #23$0.291 in 18

How the 33.00% rate is computed

Every Celebrations booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 5 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 33.00% of those rare-slot draws (= 33.00 packs out of every 100). Within the Rare Holo tier, all 6 cards share the slot uniformly, so per-card odds are 33.00% ÷ 6 = 0.0550 = 1 in 18.

This is the same math PackRip's live Celebrations simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 33.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.330000. The expected number of packs until your first Rare Holo hit is 4; at 95% confidence you'll have one within 8 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 11.9 Rare Holo pulls.

Related on PackRip

Other rarity tiers in this set