Plasma Storm Secret Rare Pull Rate — 5.00% per pack (1 in 20)

Charizard — Plasma Storm

5.00% of Plasma Storm booster packs contain a Secret Rare card — roughly 1 in 20 packs. Plasma Storm ships 3 Secret Rare cards in the pool, so the chance of pulling any specific Secret Rare is 0.0167 (≈1 in 60). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Plasma Storm Secret Rare pull-rate methodology

How PackRip computes this page
FormulaTier odds = 5.00% per pack; per-card odds = tier odds ÷ 3 Secret Rare cards = 1 in 60.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Secret Rare cards in Plasma Storm

#CardTCGplayer marketPer-card odds
1Charizard #136$1150.001 in 60
2Blastoise #137$500.001 in 60
3Random Receiver #138$42.371 in 60

How the 5.00% rate is computed

Every Plasma Storm booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 6 tiers — Rare, Holo Rare, Secret Rare, and the era's other chase rarities. The Secret Rare tier captures 5.00% of those rare-slot draws (= 5.00 packs out of every 100). Within the Secret Rare tier, all 3 cards share the slot uniformly, so per-card odds are 5.00% ÷ 3 = 0.0167 = 1 in 60.

This is the same math PackRip's live Plasma Storm simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 5.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Secret Rare

Secret Rare pulls follow a geometric distribution with per-pack rate 0.050000. The expected number of packs until your first Secret Rare hit is 20; at 95% confidence you'll have one within 59 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Secret Rare with probability 84.2% — so the average box yields just over 1.8 Secret Rare pulls.

Related on PackRip

Other rarity tiers in this set