Boundaries Crossed Rare Holo Pull Rate — 28.00% per pack (1 in 4)

Charizard — Boundaries Crossed

28.00% of Boundaries Crossed booster packs contain a Rare Holo card — roughly 1 in 4 packs. Boundaries Crossed ships 20 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0140 (≈1 in 71). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Boundaries Crossed Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 28.00% per pack; per-card odds = tier odds ÷ 20 Rare Holo cards = 1 in 71.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in Boundaries Crossed

#CardTCGplayer marketPer-card odds
1Charizard #20$42.061 in 71
2Ditto #108$36.081 in 71
3Blastoise #31$18.971 in 71
4Flygon #99$10.971 in 71
5Scizor #94$8.061 in 71
6Meloetta #77$7.571 in 71
7Stoutland #122$5.351 in 71
8Serperior #13$4.821 in 71
9Liepard #91$4.281 in 71
10Dusknoir #63$4.191 in 71
11Scolipede #74$3.881 in 71
12Emboar #26$3.871 in 71
13Vileplume #3$3.541 in 71
14Crustle #85$3.511 in 71
15Tangrowth #6$2.711 in 71
16Keldeo #47$2.131 in 71
17Gliscor #81$2.121 in 71
18Samurott #41$1.771 in 71
19Zebstrika #57$1.581 in 71
20Electivire #54$1.561 in 71

How the 28.00% rate is computed

Every Boundaries Crossed booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 6 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 28.00% of those rare-slot draws (= 28.00 packs out of every 100). Within the Rare Holo tier, all 20 cards share the slot uniformly, so per-card odds are 28.00% ÷ 20 = 0.0140 = 1 in 71.

This is the same math PackRip's live Boundaries Crossed simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 28.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.280000. The expected number of packs until your first Rare Holo hit is 4; at 95% confidence you'll have one within 10 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 10.1 Rare Holo pulls.

Related on PackRip

Other rarity tiers in this set