Legendary Collection Rare Holo Pull Rate — 36.00% per pack (1 in 3)

Gengar — Legendary Collection

36.00% of Legendary Collection booster packs contain a Rare Holo card — roughly 1 in 3 packs. Legendary Collection ships 38 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0095 (≈1 in 106). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Legendary Collection Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 36.00% per pack; per-card odds = tier odds ÷ 38 Rare Holo cards = 1 in 106.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in Legendary Collection

#CardTCGplayer marketPer-card odds
1Gengar #11$1799.991 in 106
2Charizard #3$1399.311 in 106
3Dark Blastoise #4$975.001 in 106
4Charizard #3$899.991 in 106
5Venusaur #18$799.991 in 106
6Articuno #2$749.991 in 106
7Dark Dragonite #5$749.991 in 106
8Gyarados #12$522.891 in 106
9Zapdos #19$419.501 in 106
10Dark Raichu #7$399.991 in 106
11Dark Vaporeon #9$360.001 in 106
12Dark Slowbro #8$329.991 in 106
13Alakazam #1$321.101 in 106
14Gengar #11$289.991 in 106
15Ninetales #17$278.281 in 106
16Dark Dragonite #5$243.111 in 106
17Jolteon #14$228.771 in 106
18Dark Blastoise #4$213.491 in 106
19Hitmonlee #13$196.971 in 106
20Flareon #10$156.791 in 106
21Venusaur #18$155.491 in 106
22Dark Persian #6$140.001 in 106
23Dark Vaporeon #9$136.311 in 106
24Flareon #10$88.741 in 106
25Muk #16$86.271 in 106
26Dark Raichu #7$80.991 in 106
27Alakazam #1$78.241 in 106
28Jolteon #14$74.681 in 106
29Articuno #2$71.421 in 106
30Ninetales #17$69.691 in 106
31Machamp #15$54.981 in 106
32Gyarados #12$50.971 in 106
33Dark Slowbro #8$46.911 in 106
34Zapdos #19$45.721 in 106
35Hitmonlee #13$39.091 in 106
36Dark Persian #6$36.941 in 106
37Machamp #15$27.001 in 106
38Muk #16$23.581 in 106

How the 36.00% rate is computed

Every Legendary Collection booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 2 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 36.00% of those rare-slot draws (= 36.00 packs out of every 100). Within the Rare Holo tier, all 38 cards share the slot uniformly, so per-card odds are 36.00% ÷ 38 = 0.0095 = 1 in 106.

This is the same math PackRip's live Legendary Collection simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 36.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.360000. The expected number of packs until your first Rare Holo hit is 3; at 95% confidence you'll have one within 7 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 13.0 Rare Holo pulls.

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