Open Plasma Blast Pokémon Booster Packs Online — Free Simulator

Open free Plasma Blast (2013) Pokémon TCG booster packs online. 105 cards, published pull rates, per-card odds, expected pack value, no signup.

Read the guide, pull rates and related pages

Plasma Blast is the 2013 Pokémon Trading Card Game booster expansion containing 105 cards. PackRip's free, browser-based simulator uses its own set-specific pull-rate model for Black & White era packs, not official physical-product odds. No signup, no email or purchase is required. Start with daily free packs and use coins earned through gameplay for more; your pulls are tracked in your collection.

What's in a Plasma Blast booster pack

Plasma Blast deals the 10-card layout PackRip uses outside the e-Card and EX eras: 1 Rare or Holo Rare in the rare slot, 3 Uncommon, 4 Common, 1 Basic Energy, and 1 guaranteed Reverse Holo. On Plasma Blast that slot resolves at 33.4% non-holo Rare and 28.0% Holo Rare. The remaining 38.6% goes to this set's ultra-rare tiers — Pokémon-ex, Full Art, ACE SPEC and 1 more. These are Plasma Blast's effective rates, not the nominal band widths: the rare slot is one roll through a cumulative cascade, and a band whose pool this set does not fill passes its share down to the next tier that does.

Pack EV is concentrated almost entirely in the rare slot — the 9 non-rare slots cycle uniformly through the common/uncommon pool. The rates above come from packGenerator.ts via the shared cascade model, so this page, the in-app odds and the engine cannot disagree.

Plasma Blast Pack Pull Odds

  • Holo Rare: 28.0% of rare slots (11 possible)
  • Pokemon-ex: 16.7% of rare slots (6 possible)
  • Full Art: 8.6% of rare slots (6 possible)
  • ACE SPEC: 8.3% of rare slots (4 possible)
  • Secret Rare: 5.0% of rare slots (4 possible)

Top chase cards in Plasma Blast

The highest-priced chase cards currently tracked from Plasma Blast on TCGplayer, in market-value order. Each one links to the dedicated chase pull-odds page, which shows the exact per-pack hit rate, 50%/95% confidence bands, and a pack-rip-vs-single-buy breakdown. These are the cards that drive Plasma Blast's expected pack value.

The complete top-25 Plasma Blast market-value list ranks every priced card in the set; the Plasma Blast binder calculator shows how many packs it takes to complete the full checklist.

Expected pack value (2026)

The full expected-value math for Plasma Blast booster packs — average payout per pack across thousands of independent rolls at current TCGplayer market prices — lives on the dedicated EV calculator at /ev/bw10. That page weights each rarity tier by its actual rare-slot probability and aggregates against the live price snapshot, so the EV figure reflects the same RNG the simulator uses. Use it to decide whether sealed-pack rips beat single buys for your specific target chase.

Binder completion outlook

Completing the full 105-card Plasma Blast binder is a coupon-collector problem: lower-rarity slots finish fast, the rarest tier dominates the tail. The breakdown — expected packs to 95% completion, the bottleneck rarity, sealed-cost vs singles-cost comparison — lives at /binder/bw10. Track in-simulator progress on the Plasma Blast collection screen.

Cards in this set

Every printing in Plasma Blast has its own page with rarity, market price, pull odds, and the full set/sub-type/HP/weakness/illustrator profile. Browse the checklist from /collection/bw10, or open a single printing directly — Palkia-EX #100 or Dialga-EX #99.

Plasma Blast pack methodology

How PackRip computes this page
FormulaOne rare-slot draw plus 3 uncommon, 4 common, and 1 energy slots per pack; rare-slot tier weights come from rareSlotRates().
AssumptionsIndependent pack rolls, uniform card selection inside each rarity tier, no pity timers, no first-edition or condition variants.
Data sourceSet checklist data from the bundled Pokemon TCG API catalog; pack art/logos from ptcg-assets; pull-rate constants mirrored from the live simulator.
Update cadenceRegenerated by the prerender build whenever set metadata, catalog data, or pull-rate code changes.
LimitationsVirtual pulls are reproducible simulator math, not resale advice and not a guarantee for any individual sealed product run.

Chase the rarest Plasma Blast cards

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Dig deeper into Plasma Blast

Prefer ripping packs on your iPhone?

PackRip: TCG Card Packs is a separate native iOS app built around the same pack-opening ritual — rarity tiers, pity guarantees, offline play, App Badging when daily packs reset. It ships its own original card artwork rather than the Plasma Blast checklist, and it keeps a separate save from the web simulator. See the iOS app or grab it on the App Store.

Frequently asked questions

How many cards are in Plasma Blast?
Plasma Blast contains 105 cards in the main set, released in 2013. The full checklist is reachable through the per-card pages on PackRip — every printing has its own URL with the live TCGplayer market price, pull-rate odds, and rarity tier surfaced. The binder completion calculator at /binder/bw10 shows exactly how many sealed packs reach 95% completion of the 105-card binder.

When was Plasma Blast released?
Plasma Blast was released in 2013 as part of the Pokémon Trading Card Game Black & White era release schedule. The full release-order index of PackRip's 140 booster sets (129 English + 11 vintage Japanese) is at /sets, grouped by era from Base Set (January 1999) through 30th Celebration (July 2026).

What's the rarest card in Plasma Blast?
The single highest-priced card from Plasma Blast on TCGplayer's market index right now is Palkia-EX #100 at $555.13. Its per-pack pull rate is approximately 1 in 70. Full top-25 market ranking at /most-valuable/bw10.

Is opening Plasma Blast packs free on PackRip?
Yes. PackRip is a free, browser-based Pokémon TCG booster pack opening simulator — no account, no signup, no payment, no email. Open as many Plasma Blast packs as you like; daily free packs reset every day, with extra packs unlocked via in-game badges. Cards are simulated and do not have resale value.

How accurate are the pull rates?
Pull rates in PackRip's Plasma Blast simulator come from PackRip's own published per-rarity rate table — a fixed model, not a measurement of the real print run, which was never published. The exact per-rarity slot probabilities live in packGenerator.ts and are build-time asserted against the prerender constants — the simulator and every SEO landing page cannot drift out of sync. Independent random pulls, no pity timers, no soft caps, no first-edition split.

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Pull rates by rarity tier